Luke Miskelly

Taking projects for early 2027

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Independent designer and engineer · UK

I design and build apps, games and the systems behind them.

From the first sketch to the App Store, the payments, the cloud and the sound. One person who owns the whole thing, so nothing gets lost between a designer, a developer and an ops team.

Chladni mode 3 : 5

Move across the sand. It is one of the projects below.

Selected work · 8 case studies

Shipped products, playable demos, real systems.

01 Lead case study · Marketplace app and platform

FDC One

The dance world, in one app.

A platform where dancers find classes, teachers find work and studios fill rooms. One Flutter app serves four kinds of user, backed by a real-time API, a web console for studios, a public website and an AWS edge built to production security standards.

  • 4Roles in one app: members, teachers, studios and companies
  • 190Routes across about 870 Dart files
  • 57Blocs, one per unit of behaviour
Year
2026
Role
Technical lead: product design, mobile app, API, web console and cloud infrastructure
Read the case study

What I can build for you

Design and engineering, one owner.

  • 01

    Apps

    iPhone, Android and web apps people trust with real money and real deadlines.

    • Product and interface design
    • Flutter, React Native, Swift
    • Payments and subscriptions
    • App Store and Play release
  • 02

    Platforms and APIs

    The back end your app stands on: data, accounts, real-time features and payouts.

    • Node.js, Python, TypeScript
    • MongoDB, Postgres, Supabase
    • Stripe Checkout and Connect
    • Chat and live updates
  • 03

    Cloud and security

    Infrastructure as code, locked down and monitored, without an ops team.

    • AWS and Cloudflare
    • Terraform
    • WAF, secrets and audit
    • Networks, VPN and backups
  • 04

    AI and automation

    Practical AI that removes hours of work, with guard rails you can explain.

    • Agents and integrations
    • Self-hosted GPU and models
    • Review and approval flows
    • Video and image pipelines
  • 05

    Games and interactive

    Games and playful web experiences, tuned by feel on real devices.

    • Game design and systems
    • Canvas, WebGL, Metal
    • Generative sound
    • Multiplayer
  • 06

    Sound and film

    Audio-reactive visuals, sound design and short films for launches and channels.

    • Web Audio and DSP
    • Cymatics and visualisers
    • Launch and explainer films
    • YouTube production

How a project runs

Four steps, no surprises.

  1. 01

    Scope

    A short call and a written scope: what we are building, for whom, what done looks like, and a fixed price or a clear estimate.

  2. 02

    Design

    Clickable designs before code, so we argue about screens, not invoices. You see the product before it is built.

  3. 03

    Build

    Working builds every week on your own devices, with the source in your repository from day one.

  4. 04

    Launch

    Store release, monitoring and a handover your next developer can follow. Support after launch if you want it.

Before you write

Questions people ask first.

What kind of projects do you take on?

New apps and platforms from scratch, rescues of projects that have stalled, and focused pieces of work such as payments, cloud security, AI automation or a launch film. If it needs design and engineering together, it is a good fit.

Do you work alone?

Yes, and that is the point: one person owns the design, the code and the infrastructure, so decisions are quick and nothing is lost in handovers.

Who owns the code?

You do. Everything lives in your repositories and your cloud accounts from the first day, with documentation written for the next person.

How do you use AI?

As a tool that makes me faster, never as a replacement for judgement. Every line that ships is reviewed, tested and understood, and I never put your data into a service without your agreement.

Where are you, and when can you start?

I am in the United Kingdom and work with clients anywhere. Taking projects for early 2027.

Taking projects for early 2027

Tell me what you are building.

A few lines are enough: what it is, who it is for and when you need it. Every reply comes from me.

hello@lukemiskelly.com